unity3d - How to enable/disable cameras' effects programmatically? -


i have main camera in scene sun shafts (script) imageeffect on it.

[![enter image description here][1]][1]

(i'm using medieval environment asset.)

i'd disable effect programmatically when main camera reaches specific coordinate.

please kkep in mind, script i'd disable .js script.

so here code:

foreach(camera c in gameobject.findobjectsoftype(typeof(camera)))  {     if ((c.name == "main camera"))     {         if ((c.transform.position.x < -10))         {         //disable sun shafts effect         }     } } 

how disable sun shafts effect programmatically?

if google "unity3d disable component" instantly find answer

https://unity3d.com/learn/tutorials/modules/beginner/scripting/enabling-disabling-components

yourcomponent.enabled = false; 

for example flawless answer 1 of best unity engineers, perfect

http://answers.unity3d.com/answers/26849/view.html

note example "if see checkbox in inspector, can enable or disable it."

note here on stackoverflow cannot change questions editing them -- don't hesitate ask new questions. ask many wish.


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