javascript - three.js morphTarget animation -
similar post (https://stackoverflow.com/questions/34446481/how-is-morphtarget-exported-from-blender-and-imported-into-threejs-as-separate-a) trying control morphtarget animation , exported via .json file( blender (2.73) three.js(r73))--the result array of morph targets, 1 each frame. shape-key animation (facial expressions)--it understanding cannot target actions/skinned animations without skeleton/armatures in three.js/is correct? morph example ofginger (https://sv-ginger.appspot.com/) via maya export, , few years earlier. possible target frames within morph targets array , start/stop, etc? earlier iterations of three.js worked differently. examples, suggestions, etc appreciated!
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